
These days application size is more or less unimportant anyway. That's not how performance comparisons work in the real world - it's necessary to actually run tests using the two different development systems on the same machine, and also to make sure those tests are representative of your intended usage.

Xamarin studio price for mac#
Not correct, with xamarin it will cost something like 3k for mac / ios / android if you want VS extension, you can get all that for 499$ only with RemObjects C# Not anymore as they planing to release MAC IDE for correct, 299 or $35/mo, a nice option to have too. This brings you "closer to the metal" and lets you create apps using the same APIs that all other Android or iOS developers I don't want to have a windows and a mac I only need a mac for Xamarin, RemObjects needs visual studio on a PC and a mac for testing from what I can see. The RemObjects C# compiler builds directly against the native platforms - such as the Java and Android class libraries provided by Google, or the Cocoa frameworks provided by Apple. NET class libraries, the real platform - be it Java/Android or Cocoa - is always kept at arms length, and your access to platform features always goes through an intermediate layer. What's more, because you are building against the.

This makes your applications bigger and, oftentimes, slower. But this approach also has a lot of downsides: Xamarin apps always require the large(ish) Mono runtime to be bundled and run with your applications. NET classes you are already familiar with. NET class libraries.Īt first glance that might seem (and sometimes truly is) a benefit: it lets you work with the. NET (or Mono – same difference) IL code to run in the Mono runtime. Quote from developer site and tell me why he's wrong I'm sure it will result in an interesting discussion. Please detail your results that support your claims about performance and application size, and in what ways Remobjects C# is 'better'.
